//==============================================================================
// granary_anim.txt
//==============================================================================

import Construction_defines_anim.txt

//==============================================================================
define empower
{
   SetSelector
   {
      EmpowerLogic
      SetSelector
      {
         set hotspot
         {
            version
            {
               Visualnone Jimmy
            }
         }
      }
      SetSelector
      {
         set hotspot
         {
            version
            {
               Visualparticle SFX E Pharaoh Empower Small
            }
         }
      }
   }
}
//==============================================================================
define Shield
{
   TechLogic Copper shields/Bronze shields/Iron shields
   set hotspot
   {
      version
      {
         Visual Attachments G Shield wood
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments G Shield iron
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments G Shield bronze
      }
   }
}

//==============================================================================
define VINEA
{
   set hotspot
   {
      version
      {
         Visual Building VineA
      }
   }  
}
//==============================================================================
define CypressA
{
   set hotspot
   {
      version
      {
         Visual Terrain G CypressA
      }
   }  
}


//==============================================================================
define CypressB
{
   set hotspot
   {
      version
      {
         Visual Terrain G CypressB
      }
   }  
}

//==============================================================================
define Dust
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Building DustA
      }
   }  
}
//==============================================================================
define ACC
{
   set hotspot
   {
      version
      {
         Visual Building Beta G Storehouse Roof
Replacetexture Building E shared01 2 map/Building Beta G Storehouse Walls
      }
   }  
}
//==============================================================================
define ACC2
{
   set hotspot
   {
      version
      {
         Visual Building Beta G Storehouse ACC
Replacetexture Building E shared01 2 map/Building Beta G Storehouse Walls
      }
   }  
}
//==============================================================================
define Grass
{
	set hotspot
	{
		version
		{
		   Visual World A Grass A
		}
		version
		{
		   Visual World A Grass B
		}
		version
		{
		   Visual World A Grass C
		}
		version
		{
		   Visual World A Grass D
		}
		version
		{
		   Visual World A Grass E
		}
		version
		{
		   Visual World A Grass F
		}
		version
		{
		   Visual World A Bush B
		}
		version
		{
		   Visual World A Bush A
		}
	}  
}

//==============================================================================
anim Idle
{
	SetSelector none 
	{
		set hotspot
		{
			version
			{
                  Visual Building Beta G Storehouse

					connect hotspot ACC hotspot
					connect hotspot ACC2 hotspot

					connect Rightfoot CypressB hotspot
                                                                        connect Leftfoot CypressA hotspot
					connect Rightear CypressB hotspot
					connect Lefttear CypressA hotspot
			}
		}
	}	
}


